Topic: 0.60-RC2 for Windows and 4K display

Hi.

How could I get v. 0.60-RC2 for Windows 10 to size properly on 4k display?
Menu labels are overlapping and font size are too small.

Regards,

Andrea

(HP Z240, Nvidia Quadro K620, Win 10)

Re: 0.60-RC2 for Windows and 4K display

Currently working well on a 27" 2560x1440 monitor. On a 28" monitor, full 4k, it works quite nicely for me... Win 10... with the exception that ALL fonts/text/icons are really small on such a monitor. That is not something from QET, rather something from the OS not taking into account pixel pitch. I use the latest QET nightly build. Even on my laptop 2880x... works just fine.

Except the regular Win10 resize from the full 4k to the 2560, nothing changes in QET when moving the window from one screen to another - all proportions stay the same.

Re: 0.60-RC2 for Windows and 4K display

Latest release (0.7 dev ?) works fine for me too.
Perfect!

Regards,

Andrea

Re: 0.60-RC2 for Windows and 4K display

Still some graphic issues while moving schematics from fullHD monitor to 4K monitor: elements with multiple contacts do not resize properly and lose their own conductors.

Re: 0.60-RC2 for Windows and 4K display

metodica wrote:

Still some graphic issues while moving schematics from fullHD monitor to 4K monitor: elements with multiple contacts do not resize properly and lose their own conductors.

With latest 0.7-dev or with 0.60-rc2 packages?

Because of my Ryzen segfault in heavy workload/compilations 0.60-rc2 windows packages is builded with Qt 5.8, now I use a workaround for fix it and wait AMD answer for RMA it.
0.7-dev packages is builded by latest Qt 5.9.1 libs.

Re: 0.60-RC2 for Windows and 4K display

With latest 0.7-dev.

Re: 0.60-RC2 for Windows and 4K display

We don't have 4k screens for try it !
http://doc.qt.io/qt-5/highdpi.html

https://svnweb.tuxfamily.org/filedetail … 2Fmain.cpp

Re: 0.60-RC2 for Windows and 4K display

scorpio810 wrote:

We don't have 4k screens for try it !

OK. Build a 0.7.1-test version with EnableHighDPIScaling for Windows systems and I will test it for you. nomicons/grin

Re: 0.60-RC2 for Windows and 4K display

Build and change style to fusion :
https://download.tuxfamily.org/qet/foru … rotech.exe

Re: 0.60-RC2 for Windows and 4K display

EnableHighDPIScaling for Windows
https://download.tuxfamily.org/qet/foru … able_hdpi/

Re: 0.60-RC2 for Windows and 4K display

Problem with EnableHighDPIScaling :


https://qelectrotech.org/forum/viewtopi … 6592#p6592
https://qelectrotech.org/forum/viewtopi … 6591#p6591
https://qelectrotech.org/forum/viewtopi … 6943#p6943

Re: 0.60-RC2 for Windows and 4K display

Same issue.

Post's attachments

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screenshot.jpg 74.91 kb, 256 downloads since 2017-08-23 

Re: 0.60-RC2 for Windows and 4K display

Wait a little (5 mn)  when upload is finished and test 0.60-rc2 build with Qt 5.9.1 :
https://download.tuxfamily.org/qet/forum_img/0.60-rc2/

Re: 0.60-RC2 for Windows and 4K display

No progress.

Re: 0.60-RC2 for Windows and 4K display

You saw no changes with build 0.7 with EnableHighDPIScaling / build 0.6-rc2 AA_DisableHighDpiScaling with Qt 5.9.1 ?

Re: 0.60-RC2 for Windows and 4K display

https://www.tekrevue.com/tip/windows-10 … y-scaling/
https://support.microsoft.com/en-us/hel … pi-devices

Re: 0.60-RC2 for Windows and 4K display

Updating to the new Nvidia Quadro driver 385.08 both versions (0.7-dev & 0.6rc2 + Qt 5.9.1) work fine.
What about let the user to set UI fonts & icons size (x1.5 x2 x2.5 ...)?

Re: 0.60-RC2 for Windows and 4K display

Nice ! nomicons/smile
But is very strange you don't see no changes with build with  AA_EnableHighDPIScaling and AA_DisableHighDpiScaling..