1 (edited by damianCaceres 2020-07-27 20:00:47)

Topic: Transformation Matrix for Element Editor

In Github there is an image with a first dirty experiment about the location and layout of the transform editor.
https://github.com/qelectrotech/qelectr … /issues/56

Re: Transformation Matrix for Element Editor

Wonderful, I'm can't way to try it. ;-)
https://user-images.githubusercontent.com/48631375/88574189-d5fc0c80-d039-11ea-839f-0a12764f2f34.png

https://qelectrotech.org/forum/viewtopi … 5541#p5541

Re: Transformation Matrix for Element Editor

This week I am busy with another program. I will be back next weekend.

Re: Transformation Matrix for Element Editor

Ok, no problem. ;-)

Re: Transformation Matrix for Element Editor

git checkout -b transformeditor

Re: Transformation Matrix for Element Editor

https://github.com/damianCaceres/qelect … formeditor
?

Re: Transformation Matrix for Element Editor

Hello:
I've opened a new branch, transformeditor, just now. There I would like to request guidance and correction the next days, this weekend.
Thank you.

Re: Transformation Matrix for Element Editor

git commit -m "TransformEditor: Initial commit"

https://github.com/damianCaceres/qelect … 3fc5c8308e

Until now everything to be simple.
More tomorrow.
Thank you.

Re: Transformation Matrix for Element Editor

git commit -m "TransformEditor: signals and slots basic running "

https://github.com/damianCaceres/qelect … 12b06a84ba
Thank you

Re: Transformation Matrix for Element Editor

git commit -m "TransformEditor: rotate signals and slots"

https://github.com/damianCaceres/qelect … a4d5dd053a
Thank you

Re: Transformation Matrix for Element Editor

git commit -m "TransformEditor: achives a half decent layout"

https://github.com/damianCaceres/qelect … 0d04ca1be7
Thank you and see you the next weekend.

Re: Transformation Matrix for Element Editor

Good morning:
Today I've been studying the .qet and .elmt formats. Please, could you correct me if my words are wrong?

With the actual 'framework' the transformation process will be:
- The user introduce the desired matrix
- The user push the accept bottom,
   and the geometry is changed to accommodate the new graphic representation,
   and the matrix is automatically reset
Due to the Transformation Matrix could not be serialized, actually.

The transformation matrix and accumulated matrices are key questions in graphic computer ...

Thank you

Re: Transformation Matrix for Element Editor

Good Morning,

Damian , I was thinking of something easier for the user but with mirror flip when selection is tranformed :
At this time selection is moved to x, y but isn't a reverse mirror.

Re: Transformation Matrix for Element Editor

I'm so sorry. I can't see the video.
In all cases I think to understand "something easier for the user ...". I take a recess to think about it.

Re: Transformation Matrix for Element Editor

Hmm, firefox?

16 (edited by Re-searcher 2020-08-23 14:09:44)

Re: Transformation Matrix for Element Editor

@Damian ,

You are missing video with mime type support


https://appuals.com/how-to-fix-no-video … ype-found/
https://get.adobe.com/nl/flashplayer/otherversions/


Think we are using vector graphic here in QET and not raster (matrix) graphic

vector vs raster (matrix)
https://www.shutterstock.com/blog/raste … le-formats



This is a link to an electronic cicuit simulator program where mirror(flip) is also used.
The program is made in c ++ and qt4 framework
sourcefiles:
https://sourceforge.net/projects/qucs/files/qucs/